Buildings

From Godhood Wiki
Jump to: navigation, search

Buildings are placed in the God's city and provide various bonuses to the disciples. The city starts out with the Holy Site Center and grows with new buildings and follower residential areas. Buildings cost materials to build and can be upgraded with materials, offerings, and dream points.

Base[edit | edit source]

The base buildings provide various bonuses to the disciples. They also unlock blessings that the god can bestow on them.

Gardens[edit | edit source]

The Gardens provide added maximum fervor and permanent increases in faith for all disciples. It costs 50 materials to build and provides the following effects:

  • Unlocks Blessing of Recovery, which restores 1 fervor.
Upgrade Bonus Cost
Strong Fervor adds 1 maximum fervor 100 materials
Strong Fervor+ adds 1 maximum fervor 700 materials
Strong Faith adds 15 faith 200 materials
Strong Faith+ adds 15 faith 600 materials
Strong Faith++ adds 15 faith 1500 materials

Material Gatherer[edit | edit source]

The Materials Gatherer controls the accumulation of materials; materials are gathered passively at the start of a new mission and actively from Sacraments in the form of Tribute chests. It costs 150 materials to build and provides the following effects:

  • 10 passive materials per mission
  • 5 materials per Tribute Chest
Upgrade Bonus Cost
Mining adds 30 materials per mission ?? materials
Mining+ adds 50 materials per mission ?? materials
Mining++ adds 100 materials per mission 1000 materials
Tributes adds 10 materials per Tribute Chest ?? materials
Tributes+ adds 25 materials per Tribute Chest ?? materials
Tributes++ adds 40 materials per Tribute Chest 1500 materials

Night Shrine[edit | edit source]

The Night Shrine controls dreams. It costs 50 materials to build and provides the following effects:

  • +1 dream point per mission
  • Unlocks Blessing of Faith, which provides a small permanent faith increase.
Upgrade Bonus Cost
Dream+ adds 1 dream point per mission 500 materials
Dream++ adds 1 dream point per mission 1500 materials
Protective Dreams unlocks defy and evasion dreams 1 dream point
Exciting Dreams unlocks physical and morale damage dreams 2 dream point
Sweet Dreams unlocks secondary stat dreams 2 dream points
Elemental Dreams unlocks element resistance dreams 3 dream points

Offerings Stockpile[edit | edit source]

The Offerings Stockpile controls the accumulation of Offerings; offerings are gathered passively at the start of a new mission and actively from Sacraments in the form of Tribute chests. It costs 150 materials to build and provides the following effects:

  • 10 passive offerings per mission
  • 5 offerings per Tribute Chest
Upgrade Bonus Cost
Administration adds 10 offerings per mission ?? materials
Administration+ adds 25 offerings per mission 400 materials
Administration++ adds 50 offerings per mission 750 materials
Offerings adds 10 offerings per Tribute Chest ?? materials
Offerings+ adds 25 offerings per Tribute Chest ?? materials
Offerings++ adds 40 offerings per Tribute Chest 1500 materials

Study[edit | edit source]

The Study controls XP gains for disciples. It costs 100 materials to build and provides the following effects:

  • Unlocks the Experience God action.
Upgrade Bonus Cost
XP+ adds 2 more XP to Experience God Action ??? offerings
XP++ adds 2 more XP to Experience God Action 1000 offerings
Study Sacraments adds 2 more XP per successful sacrament ?? materials
Study Sacraments+ adds 2 more XP per successful sacrament 1000 materials
Trained Acolytes Acolytes start with 6 XP 400 materials

Sun Stone[edit | edit source]

The Study controls ability point and ritual progress gains for disciples. It unlocks at 1000 followers, costs 100 materials to build, and provides the following effects:

  • Unlocks the Grant Ability Point God action.

Note: the Ritual Progress God action is available immediately and provides 4 days of progress.

Upgrade Bonus Cost
Ritual Progress+ adds 4 more days to the Ritual Progress God Action ??? offerings
Ritual Progress++ adds 8 more days to the Ritual Progress God Action 1000 offerings
Ability Point+ unlocks another God Action that grants 2 Ability Points 800 offerings

Temples[edit | edit source]

The various temples control how fast the various disciple stats develop as the disciples advance. The Holy Site Center is the core of the city and is available when the religion is founded; the other temples can be added as the religion gains followers. Each time a temple is unlocked, you have the opportunity to upgrade one of the Rituals.

Temple Stat Base Power Power Upgrades
Holy Site Center all stats +.25, +.25, +.5
Preaching Temple Charisma +.5 +1, +1, +2
Temple of the Hunt Cunning
Great Shrine Devotion
Temple of Health Health
Temple of Knowledge Knowledge
Temple of Harvest Might

Advanced Temples introduce new Miracles based on the basic commandment of the religion; each God supports two advanced temples. These focus on two disciple stats (instead of just one) and are unlocked at 10000 followers.

Temple Stats Religion
Temple of Art Charisma and Knowledge Generosity
Temple of Commune Charisma and Devotion
Temple of Altruism Charisma and Devotion Peace
Temple of Reason Charisma and Knowledge
Temple of Purity Health and Devotion Purity
Temple of Serenity Health and Knowledge
Temple of Savagery Might and Cunning War
Temple of War Might and Health

The number of followers and cost to unlock the next temple increases:

1 2 3 4 5 6 7 8
Followers 300 800 1000 3000 7500 10000 10000 10000
Materials 25 100 400 1000 1500 2000 3000 3000

This article is a stub. You can help Godhood Wiki by expanding it.