Buildings are placed in the God's city and provide various bonuses to the disciples. The city starts out with the Holy Site Center and grows with new buildings and follower residential areas. Buildings cost materials to build and can be upgraded with materials, offerings, and dream points.
Base[ | ]
The base buildings provide various bonuses to the disciples. They also unlock blessings that the god can bestow on them.
Gardens[ | ]
The Gardens provide added maximum fervor and permanent increases in faith for all disciples. It costs 50 materials to build and provides the following effects:
- Unlocks Blessing of Recovery, which restores 1 fervor.
Upgrade | Bonus | Cost |
---|---|---|
Strong Fervor | adds 1 maximum fervor | 100 materials |
Strong Fervor+ | adds 1 maximum fervor | 700 materials |
Strong Faith | adds 15 faith | 200 materials |
Strong Faith+ | adds 15 faith | 600 materials |
Strong Faith++ | adds 15 faith | 1500 materials |
Material Gatherer[ | ]
The Materials Gatherer controls the accumulation of materials; materials are gathered passively at the start of a new mission and actively from Sacraments in the form of Tribute chests. It costs 150 materials to build and provides the following effects:
- 10 passive materials per mission
- 5 materials per Tribute Chest
Upgrade | Bonus | Cost |
---|---|---|
Mining | adds 30 materials per mission | 200 materials |
Mining+ | adds 50 materials per mission | 400 materials |
Mining++ | adds 100 materials per mission | 1000 materials |
Tributes | adds 10 materials per Tribute Chest | 300 materials |
Tributes+ | adds 25 materials per Tribute Chest | 750 materials |
Tributes++ | adds 40 materials per Tribute Chest | 1500 materials |
Night Shrine[ | ]
The Night Shrine controls dreams. It costs 50 materials to build and provides the following effects:
- +1 dream point per mission
- Unlocks Blessing of Faith, which provides a small permanent faith increase.
Upgrade | Bonus | Cost |
---|---|---|
Dream+ | adds 1 dream point per mission | 500 materials |
Dream++ | adds 1 dream point per mission | 1500 materials |
Protective Dreams | unlocks defy and evasion dreams | 1 dream point |
Exciting Dreams | unlocks physical and morale damage dreams | 2 dream point |
Sweet Dreams | unlocks secondary stat dreams | 2 dream points |
Elemental Dreams | unlocks element resistance dreams | 3 dream points |
Offerings Stockpile[ | ]
The Offerings Stockpile controls the accumulation of Offerings; offerings are gathered passively at the start of a new mission and actively from Sacraments in the form of Tribute chests. It costs 150 materials to build and provides the following effects:
- 10 passive offerings per mission
- 5 offerings per Tribute Chest
Upgrade | Bonus | Cost |
---|---|---|
Administration | adds 10 offerings per mission | 250 materials |
Administration+ | adds 25 offerings per mission | 400 materials |
Administration++ | adds 50 offerings per mission | 750 materials |
Offerings | adds 5 offerings per Tribute Chest | 300 materials |
Offerings+ | adds 10 offerings per Tribute Chest | 600 materials |
Offerings++ | adds 20 offerings per Tribute Chest | 1000 materials |
Study[ | ]
The Study controls XP gains for disciples. It costs 100 materials to build and provides the following effects:
- Unlocks the Experience God action.
Upgrade | Bonus | Cost |
---|---|---|
XP+ | adds 2 more XP to Experience God Action | 400 offerings |
XP++ | adds 2 more XP to Experience God Action | 1000 offerings |
Study Sacraments | adds 2 more XP per sacrament | 500 materials |
Study Sacraments+ | adds 2 more XP per sacrament | 1000 materials |
Trained Acolytes | Acolytes start with 6 XP | 400 materials |
Sun Stone[ | ]
The Study controls ability point and ritual progress gains for disciples. It unlocks at 1000 followers, costs 100 materials to build, and provides the following effects:
- Unlocks the Grant Ability Point God action.
Note: the Ritual Progress God action is available immediately and provides 4 days of progress.
Upgrade | Bonus | Cost |
---|---|---|
Ritual Progress+ | adds 4 more days to the Ritual Progress God Action | ??? offerings |
Ritual Progress++ | adds 8 more days to the Ritual Progress God Action | 1000 offerings |
Ability Point+ | unlocks another God Action that grants 2 Ability Points | 800 offerings |
Temples[ | ]
The various temples control how fast the various disciple stats develop as the disciples advance. The Holy Site Center is the core of the city and is available when the religion is founded; the other temples can be added as the religion gains followers. Each time a temple is unlocked, you have the opportunity to upgrade one of the Rituals.
Temple | Stat | Base Power | Power Upgrades |
---|---|---|---|
Holy Site Center | all stats | +.25, +.25, +.5 | |
Preaching Temple | Charisma | +.5 | +1, +1, +2 |
Temple of the Hunt | Cunning | ||
Great Shrine | Devotion | ||
Temple of Health | Health | ||
Temple of Knowledge | Knowledge | ||
Temple of Harvest | Might |
Advanced Temples introduce new Miracles based on the basic commandment of the religion; each God supports two advanced temples. These focus on two disciple stats (instead of just one) and are unlocked at 10000 followers.
Temple | Stats | Religion |
---|---|---|
Temple of Art | Charisma and Knowledge | Generosity |
Temple of Commune | Charisma and Devotion | |
Temple of Altruism | Charisma and Devotion | Peace |
Temple of Reason | Charisma and Knowledge | |
Temple of Purity | Health and Devotion | Purity |
Temple of Serenity | Health and Knowledge | |
Temple of Savagery | Might and Cunning | War |
Temple of War | Might and Health |
The number of followers and cost to unlock the next temple increases:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
Followers | 300 | 800 | 1000 | 3000 | 7500 | 10000 | 10000 | 10000 |
---|---|---|---|---|---|---|---|---|
Materials | 25 | 100 | 400 | 1000 | 1500 | 2000 | 3000 | 3000 |
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