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Each disciple has a class that determines how the disciple performs in the sacraments. Each class provides the disciple a menu of three active abilities (listed below). In addition, as disciples perform miracles, they get to choose class specific passive abilities that improve the effectiveness of the active abilities.

Ambassador[ | ]

"The Ambassador represents the Ancestral tradition of Peace that should govern over all life. The Ambassador excels when Sacraments take longer. Ambassadors have boosts and healing Abilities that strengthen your argument of peace, and can finish with devastating finales."

  • Ancestral
  • Charisma & Devotion
  • HP: +25%
  • Initiative: -25
  • Evasion: -10
  • Unique: Peace
Ability Element Style Scales with Description
Unity Ancestral Reason, Grace Devotion "Heals disciples and raises their Charisma and Devotion."
Peace Offer Ancestral Reason Charisma "An Ancestral morale ability."
Divine Peace Divine Sorcery Charisma "A Divine morale ability."

Ascetic[ | ]

"The Ascetic represents the Divine purity of <God>. The Ascetic is a defensive class who makes opponents Stumble on their words more often. He excels against the lustful and weird."

  • Divine
  • Devotion & Health
  • HP: 0%
  • Physical Armor: +10
  • Morale Armor: +10
  • Unique: Purity
Ability Element Style Scales with Description
Shame Divine Fear, Reason Devotion "Morale ability that replaces morale attacks on its mind with shame."
Purify Divine Grace Health, Devotion "Morale ability that decreases morale accuracy for 1 turn."
Purge Dark Overpower Health "A physical ability. Bonus chance to go for the weakest target."

Beast Walker[ | ]

"The Beast Walker brings swift judgement. They're fast and effective, but lack good defenses."

  • Nature
  • Cunning & Might
  • HP: -25%
  • Physical Armor: +0
  • Morale Armor: +0
Ability Element Style Scales with Description
Invisible Prowl Nature Sorcery Cunning "A lesser Nature physical ability that increases the Evasion of your allies."
Agile Claw Nature Grace Cunning "A Nature physical ability, with increased chance to hit."
Critical Claw Nature Fear Might "A Nature physical ability with increased Crit Chance."

Charlatan[ | ]

"Does the Charlatan really believe in you? In any case, he believes he can make a profil "in your name". His abilities deal decent damage, and allow you to steal Materials"

  • Life
  • Cunning & Knowledge
  • HP: 0%
  • Physical Armor: +10
  • Morale Armor: +5
  • Unique: Greed
Ability Element Style Scales with Description
Show-Off Heritage Ancestral Grace Cunning "An Ancestral physical ability that targets all opponents. Other allies are more likely to intercept (physical) for one turn.
Golden Scepter Life Fear Cunning &

Knowledge

"Strong Life physical ability."
Con Life Reason Knowledge "A Life morale ability that steals Materials"

Chieftain[ | ]

"The Chieftain is a powerful leader. They use Rally Abilities to motivate and buff your Disciples, but can also strike with their totem. They can attack after a Rally Ability to set the example."

  • Ancestral
  • Charisma & Might
  • HP: 25%
  • Physical Armor: +0
  • Morale Armor: +0
Ability Element Style Scales with Description
Mighty Rally Ancestral Grace Charisma "AoE morale ability that increases your Disciple's might and charisma by 10%."
Totem Slam Ancestral Overpower Might, Charisma "Powerful physical ability that scales with both might and charisma."
Intimidate Ancestral Fear Might, Charisma "Powerful morale ability that scales with both might and charisma."

Cook[ | ]

"The Cook represents your bounty from Nature. They are a support class that works best with another Life disciple close by. Most abilities scale on Knowledge."

  • Nature
  • Knowledge & Charisma
  • HP: 0%
  • Physical Armor: +0
  • Morale Armor: +0
  • Unique: Generosity
Active Ability Element Style Scales with Description
Split Meal Nature Reason Knowledge "Heal a random ally. Both the ally and the cook gain a big morale power boost."
Miracle Bounty Nature Sorcery Knowledge, Charisma "Potent morale ability, but also gives target +25% physical damage."
Nurse Divine Grace Charisma "A Divine morale ability."

Cultist[ | ]

"The Cultist is a mad prophet who uses Dark and weird abilities. He also unchains your allies, increasing their Strength and boiling their blood with madness!"

  • Divine
  • Knowledge & Might
  • HP: 0%
  • Physical Armor: +0
  • Morale Armor: +0
  • Unique: Madness
Ability Element Style Scales with Description
Corruption Sorcery Knowledge, Might "Potent morale ability"
Words of Madness Dark Fear Knowledge "A Dark morale ability that makes opponent converts doubt back to neutral"
Abberant Growth Nature Overpower, Sorcery Might "A Nature physical ability that lowers cunning"

Druid[ | ]

"The Druid sees you in nature, balanced and nurturing. They are defensive and supportive. They are especially apt in dealing with incoming morale damage."

  • Nature
  • Knowledge & Devotion
  • HP: 25%
  • Physical Armor: +0
  • Morale Armor: +10
Ability Element Style Scales with Description
Wisdom Nature Reason Devotion "Lesser morale ability that scales with devotion. Also raises morale armor and intercept (morale)."
Marvel of Growth Nature Grace Knowledge "A Nature morale ability."
Entangle Nature Sorcery Knowledge "A physical ability that leaves the target hampered and unable to used some morale abilities. Extra hit chance."

Executioner[ | ]

"An Executioner is a magnificent warrior that uses both Might and Health to take down foes at unimaginable speed. However, they are frail and run out of breath quickly."

  • Dark
  • Might & Health
  • HP: 0%
  • Physical Armor: +10
  • Morale Armor: +0
  • Unique: War
Ability Element Style Scales with Description
War Wind Dark Sorcery Health and Might Attacks all opponents for damage
Rend Ancestral Overpower Health Lowers physical armor of opponent
War Reaper Dark Overpower, Fear Might Attacks opponent for damage

Guardian[ | ]

"The Guardian is the vigilant defender of the people. They excel versus physical damage and often block to protect their allies. Their offensive capabilities are limited."

  • Life
  • Cunning & Health
  • HP: 25%
  • Physical Armor: +10
  • Morale Armor: +0
Ability Element Style Scales with Description
Wall Life Grace Health Self heal and physical armor buff; chance to intercept
Shield Bash Life Overpower Health Chance to stun opponent
Life Strike Life Sorcery Cunning Attacks opponent for damage

Harbinger[ | ]

"The Harbinger is an avatar of the void. She lowers the Defy of opponents and unleashes a barrage of Dark abilities on them. A good companion for Morale classes"

  • Dark
  • Health & Knowledge
  • HP: 25%
  • Physical Armor: +10
  • Morale Armor: +0
Ability Element Style Scales with Description
Demoralize Dark Reason Knowledge Lowers opponent's morale armor
Mortify Dark Fear Health and Knowledge Chance to cause opponent to fear (morale)
Shattering Spell Dark Sorcery Health Attacks opponent for damage (physical)

Lust Priest[ | ]

"The Lust Priest revels in the power of Pleasure. They have a particular set of Nature and Life abilities. These are especially strong if the target is attracted to the Lust Priest, and lowers their defenses."

  • Nature
  • Charisma & Cunning
  • HP: 10%
  • Physical Armor: +0
  • Morale Armor: +0
  • Unique: Pleasure
Ability Element Style Scales with Description
Sensual Touch Life Overpower Cunning "Physical ability with increased Crit Chance"
Alluring Body Nature Grace, Sorcery Charisma, Cunning "AoE morale ability that scales with both Charisma and Cunning."
Seduce Nature Grace Charisma "Morale ability that inflicts the 'Infatuated' debuff."

Rage Prophet[ | ]

"The Rage Prophet spreads your will with physical might. Attacking is their sole specialty."

  • Ancestral
  • Might & Health
  • HP: 50%
  • Physical Armor: +0
  • Morale Armor: +0
Ability Element Style Scales with Description
Concussion (none) Overpower Health Chance to stun opponent
Blind Rage Ancestral Fear Might Attacks random opponent for damage
Ancestral Strike Ancestral Sorcery Might Attacks opponent for damage

Smitesword[ | ]

"The Smitesword is the champion of your religion. In the Sacrament, they excel against those who try to seduce you with their vice. They are also capable defenders against Morale damage."

  • Divine
  • Might & Devotion
  • HP: 0%
  • Physical Armor: +0
  • Morale Armor: +5
Ability Element Style Scales with Description
Challenge Heresy Divine Reason Devotion Improves morale armor and the chance to defy
Smite Divine Overpower Might Attacks opponent for physical damage (strong vs sorcery).
Judgement Divine Grace Devotion, Might Attacks opponent for physical damage

Songsmith[ | ]

"The Songsmith channels your power through music. Their shongs often affect multiple targets. They're also good in keeping morale high and inspiring other disciples to greatness."

  • Life
  • Charisma & Cunning
  • HP: 0%
  • Physical Armor: +0
  • Morale Armor: +0
Ability Element Style Scales with Description
Loud Hymn Life Overpower Charisma "AoE morale abiltiy that also heals your disciples."
Classic Song Life Reason Charisma "Very strong AoE morale ability, but lowers physical armor for 2 rounds."
Performance Life Grace Cunning "Morale ability that raises Cunning of all your disciples by 20%. Buff stacks 3 times."

Weaver[ | ]

"The Weaver spreads your sill through dreams and visions. They focus on manipulating of the enemy Mind."

  • Dark
  • Knowledge & Charisma
  • HP: 0%
  • Physical Armor: +0
  • Morale Armor: +0
Ability Element Style Scales with Description
Mind Stare Dark Overpower Charisma "Lesser morale ability that dazes the mind of the opponent for the whole Sacrament."
Scold Dark Reason Charisma "Morale ability. Higher chance to hit."
Nightmare Dark Sorcery, Fear Knowledge "Morale ability that scales on Knowledge. Increased chance on Critical Chance."

Zealot[ | ]

"The Zealot is a powerful orator, who excels at dealing morale damage and does well with critical hits."

  • Divine
  • Devotion & Charisma
  • HP: 0%
  • Physical Armor: +0
  • Morale Armor: +10
Ability Element Style Scales with Description
Blessing Divine Grace Devotion "Lesser morale ability that raises the Crit Chance of all allies."
Castigate Divine Fear Charisma "Potent morale ability."
Question Divine Reason Charisma "Lesser morale ability that daze the opponent for one round."
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