Commandments

From Godhood Wiki
Jump to: navigation, search

When you first establish your religion, you choose one of the Commandments to form its basic foundations. The commandment tells your disciples what is right or what is wrong and determines:

  • Which classes fit best with the religion and
  • Which disciple stats are most acceptable and, thus, which rituals are available to develop those stats.
  • At the start of each playthrough, Each commandment will grant 1 of 2 Relics chosen by the player. These relics open free classes and provide a global effect to the religion.

War[edit | edit source]

"Might makes right! Your followers will prove their faith in you through blood and victory!"

War emphasizes physical attacks and is considered one of the easier types of religions.

Rituals Good fit Classes
  • Fight improves Might
  • Bulk improves Health
  • Hunt improves Cunning
  • Pray..? improves Devotion
  • Executioner (unique to War)
  • Beast Walker
  • Guardian
  • Harbinger
  • Rage Prophet
  • Smitesword


Relic Global Effect Class #1 Class #2
Eternal Shield Abilities gain +1 Physical Armor scaling Guardian Rage Prophet
Voice Tresher Might abilities give the opponent a chance to stumble on their words and lose converts Beast Walker Chieftainn


Peace[edit | edit source]

"We must strive for mutual understanding. Your holy site becomes a beacon of reason and debate."

Peace emphasizes morale persuasion and is considered one of the easier types of religions.

Rituals Good fit Classes
  • Tell Stories improves Charisma
  • Pray improves Devotion
  • Care improves Knowledge
  • Work Loads improves Health
  • Ambassador (unique to Peace)
  • Druid
  • Harbinger
  • Songsmith
  • Weaver
  • Zealot


Relic Global Effect Class #1 Class #2
Halo +1XP from Sacraments per 20 points of Morale Armor Druid Zealot
The First Word Add 50% Charisma to Disciple's Initiative Weaver Songsmith

Pleasure[edit | edit source]

"Indulge in worldly pleasures! Cries of passion, love and gratification will fill your temple site."

Pleasure emphasizes morale based, risky combat and is considered hard.

Rituals Good fit Classes
  • Dance improves Cunning
  • Work Out improves Might
  • Kiss improves Charisma
  • Court improves Health
  • Lust Priest (unique to pleasure)
  • Beast Walker
  • Chieftain
  • Rage Prophet
  • Songsmith
  • Weaver


Relic Global Effect Class #1 Class #2
Anklet of Joy Abilities gain +1 Evasion scaling Beast Walker Songsmith
Holy Rose Charisma abilities and 33% chance to Infatuate (Lowers defenses and gives a chance to skip a turn) the target for 2 rounds. Weaver Chieftain

Purity[edit | edit source]

"Purity starts with a clean body and mind. Your worshipers purge their sins through cleansing and abstinence."

Purity emphasizes both physical and morale based, very defensive combat.

Rituals Good fit Classes
  • Wash improves Health
  • Eat Well improves Might
  • Focus improves Devotion
  • Chastise improves Knowledge
  • Ascetic (unique to purity)
  • Druid
  • Guardian
  • Harbinger
  • Rage Prophet
  • Smitesword


Relic Global Effect Class #1 Class #2
Holy Water In the third round, One of your disciples uses a Morale ability that scales with the Devotion of all the disciples in your team, and targets all opponents. Druid Zealot
Cleansing Apple Add 50% Health to Disciple's Defy Guardian Harbinger

Greed[edit | edit source]

"Materials make the world go round! Your disciples are profit-driven and results-oriented."

Greed emphasizes physical combat with an eye to critical hits and is considered hard.

Rituals Good fit Classes
  • Steal improves Cunning
  • Hide Loot improves Knowledge
  • Mug improves Might
  • Gamble improves Devotion
  • Charlatan (unique to greed)
  • Beast Walker
  • Druid
  • Smitesword
  • Weaver
  • Zealot


Relic Global Effect Class #1 Class #2
Golden Mask Cunning Abilities and +20 Accuracy and deal +100% damage on crits. Beast Walker Guardian
Idol of Greed +1 Ability Points when Knowledge goes Rank Up. Weaver Druid

Generosity[edit | edit source]

"Love your neighbor as yourself, and help them in times of hardship."

Generosity emphasizes morale, well-rounded combat.

Rituals Good fit Classes
  • Help improves Charisma
  • Count Crops improves Knowledge
  • Suffer improves Devotion
  • Organize Meals improves Health
  • Cook (unique to generosity)
  • Druid
  • Chieftain
  • Guardian
  • Weaver
  • Zealot

Harbinger, although not listed as a good fit, is unlocked when you choose generosity.

Relic Global Effect Class #1 Class #2
Fire Heart Adds 50% Charisma to Disciple's Physical Armor Zealot Songsmith
Godly Recipe Add 100% Knowledge to Disciple's Faith (Stacks up to 100) Druid Harbinger

Madness[edit | edit source]

"The maddening insights provided by You are the only truth."

Madness emphasizes both physical and morale, very offensive combat and is considered hard.

Rituals Good fit Classes
  • Occult improves Knowledge
  • Scream improves Charisma
  • Punish improves Might
  • Stalk improves Cunning
  • Cultist (unique to madness)
  • Beast Walker
  • Chieftain
  • Harbinger
  • Songsmith
  • Weaver


Relic Global Effect Class #1 Class #2
Sacred Infant Add 50% Might to Disciple's Crit Chances. Chieftain Beast Walker
Secret Pyramid Knowledge Abilities make enemies Mad for 2 rounds, increasing their chance to Intercept badly and 1 Clouded Thought. Weaver Druid